However, the game’s own insistence that customizing is important while also making it damn-near impossible to customize your character without dropping obscene hours into the game leads to an ultimately confusing experience. It’s a good fighting game, and the addition of fine-tuning characters to your playstyle certainly helps add a personal stake to games. With Mortal Kombat 11, however, we have the case of a game that’s almost confused as to what it wants to be. While that may sound negative, it really isn’t: any game that can get more people to enjoy fighting games should be celebrated. It’s got a low barrier for entry, and it’s easy to cheer during the game’s gory sequences. The Mortal Kombat series is what I like to call a dudebro fighting game. Like Pokémon to JRPGs and Destiny to MMOs, so is Mortal Kombat 11 to fighting games. For every niche game genre, there is a popular, more mass-appeal entry in its genre.
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